Stop Whatever You're Doing and Check Out This INSANE 19 Page - 4 Hour Impression of Cyberpunk 2077!

Post by 
Ani HVX
HomeArticleImpressions
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Published 
July 10, 2020
H

oly hell, What an absolute Monster of an Impression article this is. If you haven't already heard, André Mackowiak over at Nightcitylife.de was given the opportunity to Play Cyberpunk 2077 for 4 Hours. Andre gives us an Absolute Behemoth sized Impression Article over everything he witnessed while being sucked into the Dystopian drenched Night City.

CHECK IT OUT HERE!

There's such a plethora of information in those 19 pages compared to the more mainstream journalists' surface level impressions of Cyberpunk 2077. Hats off to André for all his incredible work. I've listed off a few of the new things mentioned in this article, but please. Do yourself a favor and head on over to Nightcitylife.de and check it out, that guy deserves all the love right now! If there was a donation button, I most certainly would of bought him a beer after writing an article of that length.

  • The game world is shown on a three-dimensional map that looks like a hologram or like the 3D representation of some navigation systems. The background is red, streets and bridges run in blue, buildings are shown as 3D models and are red. You can rotate and zoom the map freehand to get your bearings. In addition to this map, there is of course a minimap on the normal screen and you can set goals.
  • The inventory is divided into your backpack , equipment and cyberware . The game allows you to wear clothes as headgear , in the face , in two layers on the upper body, as pants and shoes .
  • Incidentally, items in the game have the quality levels ordinary, unusual, rare, epic, legendary and iconic Iconic objects are absolutely unique objects that mostly have their own names and were run by famous people. An example would be the "Chaos" pistol from Royce, the Maelstrom boss.
  • Armor is an exciting topic in Cyberpunk 2077, where CDPR made a great decision. The appearance and properties of garments can be separated .
  • Some items of clothing are purely for visual purposes, while others have additional fashion slots that can be upgraded.
  • Often the number of mod places increases with the item quality, but you can even add some through your own crafting.
  • A good example are the sneakers that V often wears on screenshots. It can just be shoes, but you can also weave in special fibers that make ordinary street kicks quasi bulletproof Kevlar sneakers. In the preview build, I had installed a so-called "fabric mod" in the shoes, which brings +5.46 armor. These mods can of course also be exchanged.
  • Melee battles offer you the right trigger light and strong attacks (holding the button), which can break the cover. You block by the left trigger. Attacks and blocks consume endurance that only recovers over time.

This isn't even the Tip of the Iceburg, if you want the full preview, Do yourself a favor and head over to Nightcitylife.de and check it out for yourself (beware the sections marked spoiler if you want to avoid them)

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